The DMX Communication Interface provides a simple means of controlling one universe of DMX device nodes. Multiple CI-DMX modules can be used for multi-universe applications. This interface supports both input and output DMX commands.
Features
DMX scenes that are generated from a console are captured and stored in the CI-DMX for future retrieval and replay. The stored scenes are triggered by commands from the Touché system.
Creates seamless integration between DMX based control consoles and Touché’s architectural controls.
Record and playback sequences of lighting scenes, each with their own adjustable fade rate and delay times.
Console input is merged with the currently recalled scene in a “highest takes precedence” manner to allow simultaneous control of the output
Up to 96 consecutive DMX channels may be monitored to allow a control console to trigger events in the Touché system.